Hi,
As I said in the past, the new Perspective module in Develop mode is a vast improvement over the old clunky module in 2.5 (which oddly remained in Edit mode. Please update it there as well!).
However, there is one missing degree of freedom in the controls! In addition to H/V perspective and H/V shear transformation, there should also be H/V scaling transformation sliders! Whenever I use the perspective sliders to straighten a building shot from the ground (the main purpose of this feature, I presume), The result is a stretched or squashed building (i.e., if it has square windows, they now appear as elongated or squashed rectangles). I need the ability to compensate for that and scale the image (vertically in this example) accordingly.
Best,
Noam
EDIT: I'm no expert on perspective correction, but it appears to me as if the strech/squash effect depends on whether the object is in the upper or lower part of the image (i.e. closer to the longer or shorter base of the transform trapezoid). It's too late in the night for me to do the math at the moment, but I'm guessing that the best thing would be a non-linear scaling compensation (2nd order I'm guessing) so that all parts look right. But at least please add the simple linear scaling. It will do wonders in the common simple cases.


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